Random Halo Game Generator v. 1.1.1

This JavaScript based page will generate random Halo game types for fun and profit. Use the form below to set the probabilities of various Halo game options and then use the Generate button at the bottom to generate a list of potential games in a new window. Note: currently the probabilities of options of the same 'group' add up to 100, but it is not necessary to use this convention - just make sure the numbers you use are integers and they total up to something greater than zero.

Capture the Flag Capture the flag games involve teams fighting over flags.
Assault
Yes No

In Assault games, your flag must be carried to the enemy base. Without Assault your job is to steal the enemy flag and bring it to your base.

If Single Flag, each team gets a flag. Otherwise, the teams have to share a flag and it swaps bases according to the time interval selected.

If Flag At Home to Score, then your flag must be at your home base for you to score. If you are playing Assault then the enemy flag has to be at their base for you to score. Screwy ain't it? If you are not playing Flag At Home to Score, then all you have to do is get the flag to the appropriate base - which makes things much easier.

Single Flag
Off 1 minute 2 minutes
3 minutes 5 minutes 10 minutes
Flag Must Reset
Yes No
Flag At Home to Score
Yes No
Captures to Win
1 3 5 10 15
King of the Hill King of the Hill games involve players scoring with time on the hill.
Moving Hill
Yes No

If you are playing with the Moving Hill then the hill will teleport to a new location after a while - usually right after you get there.

The Score to Win is the number of minutes a person or team has to accumulate on the hill for the game to end.

King of the Hill can be played as a free-for-all or with teams.

Score to Win
1 minute 2 minutes
5 minutes 10 minutes 15 minutes
Team Play
Yes No
Slayer Slayer games involve killing others - pure and simple.
Death Bonus
Yes No

With the Death Bonus option after you die and respawn you’ll run a little faster.

With the Kill in Order option you have to kill your designated target to score. The target will change each time you make a kill.

With the Kill Penalty option every time you kill another player, you will run a little slower.

Slayer can be played as a free-for-all or with teams.

Kill In Order
Yes No
Kill Penalty
Yes No
Team Play
Yes No
Kills to Win
1 3 5 10 15
Oddball Oddball games involve players scoring by holding a ball or by being 'it'.
Trait With Ball
None Invisible
Extra Damage Damage Resistant

The Trait With Ball determines whether someone holding the ball has any advantageous or disadvantageous abilities. Trait Without Ball determines the same thing for poor ball-less players.

Ball Type is the most complicated setting here. If it is Normal then you have the usual kind of Oddball with palyers scoring time by holding the ball. Reverse Tag is a ball-less game where the first player to kill another becomes it. Others become it by killing the player who is it. Be it for the specified time to win. In a Juggernaut game the first player to kill becomes the Juggernaut, and scores for all kills. Others take his place by killing him. Once again there is no ball to speak of.

Speed with Ball determines how fast the player with the ball moves.

Random Start determines whether the ball appears at the place designated for it or pops up somewhere unexpected.

Ball Spawn count lets you choose how many balls appear on the map.

The Score to Win is the number of minutes a person or team has to accumulate holding the ball for the game to end.

Oddball can be played as a free-for-all or with teams.

Trait Without Ball
None Invisible
Extra Damage Damage Resistant
Speed with Ball
Normal Faster Slower
Ball Type
Normal Reverse Tag Juggernaut
Random Start
Yes No
Ball Spawn Count
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16
Score to Win
1 3 5 10 15
Team Play
Yes No
Race A Race game involves scoring by crossing designated checkpoints the fastest.
Team Scoring
Minimum Maximum Sum

Team Scoring determines how the scores of teams are calculated. Minimum scoring means the team's entire score is the score of the slowest player. Maximum scoring means that the team's score is the score of the fastest player. Sum scoring means that the sum of the scores of all players on a team determines the team's score. This option means nothing if you aren't playing a team game.

The Race Type determines what order the flags must be touched. In a Normal game you must reach all the flags in order. With the Any Order option you complete a lap by touching all the flags in whatever order you please. In a Rally everyone has one point as a destination, and the player who reaches it first scores a lap.

Laps to Win determines the number of laps that have to be completed to win the game.

Race can be played as a free-for-all or with teams.

Race Type
Normal Any Order Rally
Laps to Win
1 3 5 10 15 25
Team Play
Yes No
Player Options These options affect the abilities of the player.

Number of Lives

1 3 5 Infinite

Number of Lives determines the number of times each player can spawn.

Maximum Health determines the amount of heath and shields players spawn with.

Shields determines if you battle suit will have shields and thus make you harder to kill.

Respawn Time determines the amount of time you have to wait after you die before you can start playing again,

Respawn Time Growth determines the extra amount of time you will have to wait each time you die. Conversely, time to wait when you die is subtracted for every player you kill.

Odd Man Out determines if there is one player who has to wait for someone to die before he can spawn.

Invisible Players determines if all players are visible or not.

Suicide Penalty determines if there is an extra wait to respawn if you are responsible for causing your own death.

Maximum Health

50% 100% 150%
200% 300% 400%
Shields
Yes No
Respawn Time
Instant 5 Seconds
10 Seconds 15 Seconds
Respawn Time Growth

None 5 Seconds
10 Seconds 15 Seconds
Odd Man Out
Yes No
Invisible
Yes No
Suicide Penalty
None 5 Seconds
10 Seconds 15 Seconds
Item Options These options affect weapons availability.
Infinite Grenades
Yes No

Infinite Grenades determines whether players can carry a limitless supply of grenades. Only works in games with 4 or less players.

Vehicle Set determines the vehicles that will appear on the map - and only if the map is designed to allow vehicles.

Weapon Set determines if the map will have a certain mix of weapons present.

Starting Equipment determines whether the map will have the weapons that were designed for it or a generic mix. Note that certain combinations of the Weapons Set setting and the Starting Equipment setting will produce results that you wouldn't normally expect.

Vehicle Set
None Warthog
Ghost Scorpion All
Weapon Set
Normal Pistols Rifles
Plasma Weapons Sniper
No Sniping Rocket Launchers
Shotguns Short Range Human
Starting Equipment
Generic Custom
Indicator Options These options affect how the indicators work.
Objectives Indicator
Nav Points None Motion Tracker

Objective Indicator determines where game objectives appear on your HUD.

Other Players on Radar determines whether players will show up on your motion tracker.

Fiend Indicators on Screen determines whether friendly players will show up on your HUD with green triangles over their heads.

Other Players on Radar
Yes No
Friend Indicators on Screen
Yes No