NEWS
Bungie Employs Undead
 It was pretty entertaining discovering the
names of Bungie employees on the headstones in Silvermines. I thought it
was a nice touch. Little did I know then that there was more tru7h behind
that little gag than I realized.
Bungie had to funnel a major amount of resources into Myth. The road
was very rocky for two reasons. First, they wanted to make it a state of
the art game. Second, they wanted it to make it a quality game in all aspects.
To do this Jason Jones, the project leader, had to drive his crew unmercifully
for long over a year. And that drive took it's toll on both the Myth development
team and Jason Jones as well. As one unnamed Bungie employee put it, "We
were making a game about Hell and we were living in hell at the same time."
This same employee, whom I shall call Naipores Rednaxela or Deep Trow
to protect his identity, told me many other alarming things when I talked
to him. Things hidden inside of Myth. Evil things.
It all started one night while I was fooling around with Myth, looking
for secret commands and whatnot. One of the things I do is try mashing
down various keys while I start a game to see if anything happens. That
fateful night I was randomly pressing keys while I started Crow's Bridge
and something very different happened indeed.
 The game started normally enough, but quickly
went into the realm of the surreal when one group of Thrall protecting
the bridge suddenly attacked even though I was well away from their position.
I had my Warriors stand their ground because I wanted to see what would
happen. Before I knew it, seven Thrall had killed seven Warriors.
Needlessly to say, I was very alarmed. I quickly got my Archers and
Dwarf formed up and began pummeling the Thrall. One by one I picked them
off. But one of them kept coming. That's when I noticed two sickening things:
The Thrall had a huge life-bar, different from all the rest, and he was
smiling. That's right, smiling!
While I was taking time for a reality check, that one Thrall mowed down
the rest of my force.
As he was hacking my last remaining Warrior to death I zoomed in as
close as I could to look at that evil grin. As I looked at that Thrall's
face I felt a sinking sensation in the pit of my stomach as I realized
the face was that of Jason Jones!
 I immediately contacted my source inside Bungie to get the scoop on
this weirdness. Deep Trow would only say it was a glitch and nothing else.
But I sensed an uneasiness in him - an evasiveness. I knew I was on the
scent of something big.
The next day I flew to Chicago. There,
I hounded Deep Trow until he would talk to me. I am sorry to say I had
to threaten him with revealing the little 'jaunt' he had at the 1998 MacWorld
San Francisco convention with three elderly Bungie groupies, a pirated
copy of Quake2, and large print paperback edition Herman Melville's Moby
Dick. 'Call me Ishmael,' indeed!
"It all started with the plot, of course," Deep Trow nervously
told me, "It was like we were channeling it or something." He
paced erratically and looked over his shoulder constantly while he told
me the tale. Once he did both at the same time and he tripped over a footstool,
just like Dick Van Dyke.
The story was gruesome and frightening. Apparently Bungie had tapped
into something dark and disturbed. "Oh sure, it started as a joke,"
Deep Trow told me, lying on the floor, "Buy a black candle here, stick
pins in a Voodoo doll representing our channel contacts there, the next
thing I knew I had Soffish on a tiny altar and I was ready to sacrifice
it because I was worried about us making the alpha date." He shivered
in the morning sun while I brushed wood chips off his back.
 And the explanation for what I saw in the game? It was the real thing
he assured me. "All that 3D modeling stuff was a cover story. Hell,
it was hard enough coding everything. We would have never finished if we
had to model all those sprites. After the game was released we covered
our tracks with some 'sample' 3D examples to keep people happy."
I asked why I could see Jason so clearly.
He nearly dismissed the question. "Oh that, you must have disabled
the resolution interlock. After we imaged all the Bungie employees we realized
that people might catch on so we deliberately put a lock on the resolution."
Then he laughed the laugh of a man who is walking on the edge. "Ha!
Why do you think the install is 350Mb? It's filled with high resolution
images. The maps only take 5K!"
I knew I had pressed him too hard and in his exhausted state he had
slipped into fantasy. I left him at a Dairy Queen trying to decide between
Vanilla and French Vanilla. I flew back home.
Once I was on the flight I resolved that this was some sort of gag and
that my contact was overworked. But I could not dismiss the haunted look
he had in his eyes as I left him.
 Later, as I stared out the window, I watched a flock of birds in a precise
formation. As the plane approached them they resolved into the wispy bodies
of Soulless. Before I could cry out, they were gone, hidden by the clouds.
I knew then: my days were numbered.
I have barricaded myself in my home with an old cavalry cutlass
I once used in a high school play. For the last seven days I have heard
the guttural barks of the Ghôls as they ransack the garbage, looking
for things to throw. During the nights I hear the slow shuffling of a Wight
as he looks for a swimming pool to hide in. Yesterday, there was thunder
and lightning, but no rain. I knew it meant the Trow and the Fetch had
arrived. If I peek outside, I know there will be tiny red dots on the horizon.
I stay on BungieNet all the time so I can
practice tactics against the Dark. This way I'll be ready when they come.
The other players think I'm insane when I ask for just one Warrior. Ha!
If they only knew!
I have nothing more to write. - poena.dare
P.S. I've just discovered a way to kill Balor in the Last Battle even
if you loose Alric! All you have to do is AAARRRGGGHHH!!!!
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