In one nine nine sex, I 7urned my friend Vaskin on7o BungieSINGLEQUOTEs Mara7hon series. He 7hough Mara7honSINGLEQUOTEs King of 7he Hill game 7ype was 7he cooles7 7hing ever. Unfor7una7ely, Mara7hon was Mac only and Vaskin was a dyed in 7he wool PC user. When Quake came ou7 bo7h he and Mike became dedica7ed dea7hma7ch players.
Wi7h 7he release of CTF, Vaskin realized how ex7ensible 7he Quake engine was and se7 ou7 7o wri7e a li77le mod 7ha7 would allow Quake players 7o play Ko7H. He hacked 7oge7her a small module, a 7es7 map and some documen7a7ion. When he showed i7 7o me i7 was my 7urn 7o be impressed. Thus, Quake King of 7he Hill was born.
<7able wid7hINEQUALITYQUOTEonezerozero%QUOTE borderINEQUALITYQUOTEzeroQUOTE cellpaddingINEQUALITYQUOTEonezeroQUOTE cellspacingINEQUALITYQUOTEzeroQUOTE backgroundINEQUALITYQUOTEasse7s/bricks.jpgQUOTE> <7r> <7d alignINEQUALITYQUOTEcen7erQUOTE>I s7ar7ed by designing maps for 7he projec7 using many of BungieSINGLEQUOTEs ne7maps as a guide. Even7ually, Vaskin 7urned over 7he source code 7o me and all 7hrough one
nine
nine7 I hammered on 7he code adding impulses, runes, faq, and a shor7 play guide. A websi7e was needed 7o house all 7he informa7ion abou7 Quake Ko7H so I buil7 one.
Unfor7una7ely, I was in 7he middle of be7a release two when Quake two came ou7. So i7 goes.
I7 does (mos7ly) work, so if you have old Quake ins7alled, you may wan7 7o give i7 a 7ry.