In 1996, I turned my friend Vaskin onto Bungie's Marathon series. He though Marathon's King of the Hill game type was the coolest thing ever. Unfortunately, Marathon was Mac only and Vaskin was a dyed in the wool PC user. When Quake came out both he and Mike became dedicated deathmatch players.
With the release of CTF, Vaskin realized how extensible the Quake engine was and set out to write a little mod that would allow Quake players to play KotH. He hacked together a small module, a test map and some documentation. When he showed it to me it was my turn to be impressed. Thus, Quake King of the Hill was born.
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A Quake Multiplayer Modification Brought to you by Blank Guy & poena.dare ![]() |
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I started by designing maps for the project using many of Bungie's netmaps as a guide. Eventually, Vaskin turned over the source code to me and all through 1997 I hammered on the code adding impulses, runes, faq, and a short play guide. A website was needed to house all the information about Quake KotH so I built one.
Unfortunately, I was in the middle of beta release 2 when Quake 2 came out. So it goes.
It does (mostly) work, so if you have old Quake installed, you may want to give it a try.

here is something I hope is doing no evil.
there could be more of them